K.K. Physical Theory
It's when you're swimming in the sea. When you get a scallop, philosopher Otter Pascal comes, leaves an adage, exchanges items with it and disappears. His adage: Where do I exist in life if I'm here..
I play Animal Crossing from time to time. Animal Crossing periodically recommends living in it. but I just feel like I spend about 6 hours when renewing the town, fishing and sea swimming. Then the playtime per day is 8-9 hours. This happens every two months. It's when you're sea swimming. When you get scallops, philosopher Otter Pascal comes along, leaves an adage, exchanges items for them, and disappears.
That's what I heard then. If I'm out here, and not here, where am I? It's been a long time, but I remember that phrase. Where do I exist in my life if I'm here, and if I'm not here again? That's what a game is like. As I've written before, the screen of the medium in which the game is played and the real-body me are united in front of the mental title of "I'm playing the game."
What connects us to the world in the game at this time. It is evidence of the world order remaining in the game. Just as we farm and eat, we farm in the game. Fishing and roasting fish are cooked just as fishing and eating fish. This order relays the reality of the world in the game and the world outside it. The sense of human participation is confirmed from the familiar order.
No matter how important the fantasy element is, in reality, any of its internal systems will be borrowed from real human life. It embodies the mental unity of the physical body and the virtual body made of polygons.
Then it's a question now. Which of the two bodies becomes me? If the physical body that actually exists is important, it may be because of the movement of the fingers on the virtual-body controller. But the movement is just a simple repetitive act, with no direct acceptance.
It is a repetitive act to move a virtual body. Descartes' automaton and animal mechanics must come to mind here. A body lacking senses is a machine that performs repetitive affective actions. When we play the game right now, our eyes look at the screen, our hands move for the game. And the mind is set only by the wins, losses, and goals of the game. Only when we leave the game does the physical body and mind come together again. As soon as the game turns off, we return to our daily lives.
Let's think again here. What will be the advantage between physical and virtual bodies? Surprisingly, it's a virtual body. We get to spend some dead time for it, and it's only when we think we want to turn it off that we come back to life. The moment we play the game, what do you think of your own body that is subordinate to the game? Do you feel scared? The moment we play the game, we become machines that roll our avatars!
I think that's the main purpose of the game, and I think it's developing well when thinking about history. One of the main purposes of the game causes the trust of the body and mind to the object that makes up the game, and it evokes the immersion of the game. The composition of immersion is the body trust made of an object. The factor that interferes with it is the surrounding environment and the gallery. I like the appearance of a human sitting in front of a screen with a computer or game console turned on because even that is decomposed. This is because it is a true immersion condition and the operating principle of the game.
When I'm swimming in the night sea on Animal Crossing, I'm looking directly at the sunset in the game and sometimes I feel like I'm in the cold sea. If it's a game, and if it's an immersion in the game, I think I can only be a machine for that moment.